Monday, November 26, 2012

Present your hidden object game

My learning topic of my game is history, I want the player to learn the weapons use in the civil war and the items. That's the most important thing for me for the player to learn. I research the uniforms use in the war, the weapons, and ships. I learn that at first the confederate side didn't have an official uniform, and many were sometimes seen as the enemy because they would wear navy blue clothes.The unions official uniform was a navy blue color that's why confederate army soldiers who wore navy blue clothes were seen as the enemy.The idea that will make this game fun is the objects are hidden pretty good and one moves through out the screen. Before I made the complete game my first ideas were good but I found better ways to make the game  more challenging.One of my first ideas was to have a ship in the ocean, but then I decide it would be better without it because it would take to much time to draw and take to much space.
        I think the best game ingredients for me was the timer.The timer was very helpful because they would have to make the best effort to find the objects before the time ran out.
        For me the most difficult part of the game was the timer going to the lose screen and staying there. The problem was that the time ran out and go to the lose screen then after a couple of seconds it would go to the win screen.I couldn't over come the problem even after I move the layers around and check the code for errors.It frustrate me because it would keep on changing screens.
        The  best features of my game are the clouds moving form side to side.It was very simple because I only needed to create a motion tween for it to move.I also think one of my best features is that the objects are camouflage with the background so they are hard to see.
      

Monday, November 5, 2012

Add Game Ingredients

The ingredients that I added to my are the score. For every object that you find you will get one point, you need to find them all which there are ten objects. When you find the ten objects you will go to a win screen. It has a button to play the game again. Another ingredient that I added was a win or lose screen. You win by getting all the objects in time and you lose when the time runs out. The timer was another ingredient in my game, you have forty seconds to find all the objects, but if you don't you lose the game and you will have to start all over. I try to hide the objects the best I could trying to find somewhere well they won't be notice immediately when you play the game.